Image source: Photographed network
Recently, the virtualization provider Ge Ruling announced that it had completed tens of millions of A-round financing at the beginning of this month, and the investor was Haier Capital Fund of Haier Capital. This round of financing will be used for channel expansion and comprehensive efforts to virtualize the education market.
Future classroom products
In 2016, Ge Ruiling began to cut into the educational informationization track. The main business is VR (Virtual Reality) and AR (Augmented Reality) applications and youth education. Ge Ruiling mainly provides 3D/VR/AR-based content-based products for schools, institutions and families at home and abroad K12 stage. The main products are Geering Future Classroom for K12 classroom scenes and Geling World for Maker Education Project.
Ge Ruling future classroom courseware content (Source: screenshot of the website)
Based on the educational content of technologies such as VR/AR, the high cost is a problem that cannot be circumvented. In order to solve the problem of long production cycle and high cost, Ge Ruling is committed to becoming the world's largest virtual educational content library by acquiring high-quality virtual educational content at home and abroad.
At present, Geruiling has acquired 3 companies, including VeaTIve, an Indian company dedicated to bringing virtual reality technology into the classroom, Sterling Pixels, a British company with 120+ 3D interactive teaching content, and as a virtual reality content developer and HMD manufacturer. The virtual reality framework of the American company Surreal. In addition, Gelvling also established a joint venture subsidiary in Singapore, Silvrgrow, focusing on providing more high-quality VR/AR education content for campus teaching systems.
It is understood that Ge Ru Ling has served hundreds of schools and institutional customers around the world, covering five countries and regions, and it also has thousands of VR educational courseware content and tens of thousands of 3D teaching models.
“VR/AR+Education†is optimistic about the education sector through its immersive experience, so the outlook is generally optimistic. However, due to the current high cost of hardware equipment and insufficient quality education content, the progress of the C-end market is not ideal. To B became the main player in companies betting on virtualization education. Such as the transformation of traditional software companies (such as Black Crystal Technology), business development of listed companies (such as Net Longhua Fishing, Science and Technology News), and start-up companies with content development capabilities and channel capabilities (such as Microvision Cool, Qiaoke Interactive), etc. .
For Ge Ruling, public schools are the entry point. Providing schools with upgraded products for teaching, STEAM products after class, and finally reaching C-end users is a more secure development model. When completing the Pre-A round of financing, founder and CEO Zhang Wei said that the main point of entering public schools is to consider users and usage scenarios.
With the accumulation of content in the virtualization education enterprise, the process of productization of VR/AR in the education field is gradually advancing. Under the background of education informatization, B2B2C's virtualization education enterprise may usher in spring.
Film capacitors are electrical capacitors with an insulating plastic film as the dielectric, sometimes combined with paper as carrier of the electrodes. These plastic films are sometimes metalized and are available in the market under the name metalized Film Capacitor,these capacitors are sometimes also called plastic capacitors.
Film Capacitor, X-Ray Equipment Capacitor, Axial Polyester Capacitor, Polypropylene High Voltage Capacitor
XIAN STATE IMPORT & EXPORT CORP. , https://www.shvcomponents.com