The VR domain is an unknown world that many designers have not yet conquered. The explosive growth of virtual reality (VR) hardware and applications in recent years is obvious to all, and the VR experience is uneven, unpretentious, and shocking, with varying complexity and practicality.
Some VR experiences rely too much on the virtual environment, so that the traditional layer of the interface above cannot achieve the best effect of application control. At this point, you may want users to bypass the interface and interact directly with the environment.
The reality is that such an immersive experience is difficult to commercialize. If you don't already have huge virtual resources like Valve or Google do, the cost of doing an immersive VR experience is too high, too risky and time consuming.
To us, if the interface of a VR application can be used like a wearable device, a mobile phone, a tablet, or a desktop computer without much thought, then the cost of VR can be reduced and it is more worthwhile for the company to invest.
On June 2nd, the South Korean government announced that it will hold the largest VR exhibition in the southern port city of Busan from Thursday to Saturday to present the latest VR technology and content. South Korea is planning to build itself into a world VR powerhouse.
“The purpose of this event is to create colorful VR content and create different business models to expand the VR market size,†said Lee Sang-hak, an official at the Ministry of Information and Communications Technology who is responsible for the exhibition.
For the current development of VR, mobile VR is relatively popular, and mobile VR has a very high popularity and convenience, and precisely because of this, mobile VR has been favored by many home users.
ManoMotion has released a new software development tool that specifically addresses the virtual reality interaction and input issues of the mobile VR platform. ManoMotion's software development tools provide VR virtual reality content developers with AR, VR, and MR gesture application tools.
Capture the player's gestures with the camera of the mobile VR, then you can complete the grab, strike, move and click in the digital world.
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