On March 27th, Hypereal, a domestic VR company, released PC-level VR head-mounted new Pano and Pano Pro, priced at 2,499 yuan and 3,699 yuan respectively.
As a PC-class VR headset, the appearance of Hypereal Pano and Pano Pro is relatively exquisite, but also some face to face with PS VR. The overall design of the two is relatively close. The official nominal weight is 0.68kg.
In terms of configuration, Pano Pro adopts a 2K resolution AMOLED screen with a refresh rate of 90Hz. Basically, it is on the same level as mainstream PC VR products, but the FOV field of view of 120° throws Sony, htc, and oculus at the same level. Behind the camera, the camera has a built-in depth camera. With depth and color sensors, it can realize real-time obstacle avoidance, 3D reconstruction, and other functions. While escaping space limitations, it can scan and reconstruct real objects into a virtual environment. This is also Pano Pro and the ordinary version. The biggest difference.
It is understood that Hypereal also proposed technologies such as Super Sampling, Que Ahead, and spatio-temporal image reconstruction to optimize the immersive experience of virtual reality while reducing the demand for PC-level VR hardware. The official stated that based on spatio-temporal reconstruction technology, the cost of PC can be used. From $1,000 to $500, the combination of Core i3+GTX960 can drive Hypereal Pano.
At the same time, both heads have adopted a new positioning camera that can track position changes as fine as 0.01 millimeters, with a tracking angle of 120 degrees and a delay as low as 11 milliseconds.
In terms of interaction, in addition to the standard wireless controller handle, Pano Pro users can choose SENS controllers priced at 799 yuan, with the positioning camera, accurate to the touch of fingertips, but also the same face Oculus Rift controller, the official nominal life time of 30 hours.
From a technical and experience point of view, Hypereal Pano series heads perform well, and the overall price is much cheaper than the opponents, but do not know the potential users look at the head, positioning the camera, the appearance of the controller, and in contrast After PS VR and Oculus Rift and other products, what will it feel?
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