The industry has always had such a recognition that the generation of cloud games will gradually make the game no longer dependent on the game consoles, and the game consoles will constantly improve their performance in order to run high-quality games. What seem to be two kinds of game styles that could not be tolerated? Is it possible to merge?
Speaking from Sony's PS4 and PS Now
Last May, Sony introduced the PlayStation Now cloud gaming service, which is a game cloud platform based on Gaikai cloud gaming technology. PlayStation4 and Bravia TVs can use PS Now to remotely experience cloud games. Recently, Sony also licensed the service to Samsung Smart TV.
Now that we have a game console with a top-notch performance such as the PS4, why is Sony going to develop a "cloud game" that cripples the game's dependence on the host?
According to Guo Jianjun, general manager of Dr. Peng's game division, for Sony, the current situation is that the PS4 runs with PS Now. Once in the PS5 era, PS Now will become the focus of Sony's game development.
In the game business, Sony has always been forward-looking. The relationship between game consoles and cloud games at this stage is very similar to that of the video industry during the start-up period. Earlier, the user needed to download video content from a web page and use the local player to watch it.
But today, users want to watch video content, there are two options, one is online viewing, one is downloaded to the local point of view, and see the video quality will be a gap, but the user can according to actual conditions select.
In the future, the game will be the same as the video. Players can choose either a convenient cloud game or a high-quality terminal game. So, Sony, which is a two-pronged company, is also launching PS Now, and is planning to deploy PS Now.
Where is the disagreement between the terminal and the cloud?
At present, cloud game providers are very consistent in terms of publicity: Cloud games use GPU virtualization technology to compress the rendered game screens and then use the network to deliver them to users. The user's device does not require any high-end processors and graphics cards, but only basic video decompression capabilities to play video streams transmitted from the cloud.
For instance, the "Gray Cloud Game" launched by Activision Cloud, the client is only 10MB in size and can easily run on smart TVs and TV boxes. And its launch of the “Clouds and Clouds†function also helps the cloud games to achieve the game features of the game console.
The Android game machine, which is increasingly active in the video game market, is working hard to continuously improve the performance of the host hardware. The terminal manufacturers hope that Android game consoles will be able to run large, high-quality games similar to console games by optimizing the operation and graphics processing capabilities of game consoles.
Like the just-released Emirates game console, it has 192 CUDA cores and is equipped with a NVIDIA Tegra K1 processor with comparable graphics performance. The purpose is also to provide adequate hardware protection for the growth of video games.
Then, will the "weak" terminalization emphasized by the cloud game and the "strong" hardware that the Android game device respects make the two go further and further?
How does the Android game console and cloud game converge?
At this stage, the most serious problem faced by domestic Android game consoles is the lack of game content, and cloud game manufacturers can develop cloud games on Android game consoles according to their needs.
If the two are converged, the Android game machine will be able to run both local games and cloud games to provide gamers with host games, enabling Android game machines to compete with PlayStation and Xbox.
On the other hand, cloud games are also faced with the problem of integration of terminal carriers and heavy workload of landing, leading to their difficulty in promoting to users. After all, “cloud†is still a technology that ordinary users cannot see.
According to Bo Jian CEO Han Jian, for the hardcore gamer, the experience of the cloud game will be weaker than the end game, but the demand for game content and the mismatch of the terminal will continue to exist, and the cloud and end-user will coexist in the future. , to provide users with a seamless experience.
In addition, it should be noted that cloud game providers are more inclined to choose terminal cooperation and have a large number of operators' set-top boxes. They also need to use cloud services to supplement the lack of terminal services.
Android game consoles are also tending to be more closed and do not want users to manually add more third-party resources. After all, the two sides can't do the same with Sony. They also have super PS4 hardware and advanced PS Now technology.
At present, the domestic video game market is filled with too many variables. It is still necessary to prove that the terminal and the cloud will break or merge in the future.
Yuhai piezo materials include : hard piezo material, soft piezo material and lead free piezo material
Soft piezo material exhibits: larger piezoelectric constants, higher permittivity, larger dielectric constants, higher dielectric losses, larger electromechanical coupling factors, low mechanical quality factors, a lower coercive field, poor linearity, and is easier to depolarize. The ideal application of soft piezo materials is sensing needs. Yuhai soft pizeo materials are PZT-5, PZT-5H, PSnN-5 and PLiS-51.
Hard piezo material exhibits: smaller piezoelectric constants, lower permittivity, smaller dielectric constants, lower dielectric losses, smaller electromechanical coupling factors, high mechanical quality factors, a higher coercive field, better linearity, and is harder to depolarize. The ideal application of hard piezo materials is high power transducer needs. Yuhai hard pizeo materials are PZT-4, PZT-8, PCrN-4 and PBaS-4.
Yuhai company developped lead free piezo material BaTiO3 and apply for the Chinese Patent in 2011, to meet the needs of environmental protection in today's society.
Piezoelectric ceramic material
Properties and Classification
General description of material properties
Material Code
Properties
Application
Soft PZT ceramic
PZT-51
Characteristics:
larger piezoelectric constants, higher permittivity, larger dielectric
constants, higher dielectric losses, larger electromechanical coupling
factors, low mechanical quality factors, a lower coercive field, poor
linearity, and is easier to depolarize.
low-power ultrasonic transducers
PZT-52
low-frequency sound transducers
PZT-53
applications with high g coefficient, for example,
PZT-5H
microphones,vibration pickups with preamplifier
PLiS-51
low-frequency vibration measurements
PMgN-51
Hydrophones, transducers in medical diagnostics
PSnN-5
Actuators
Hard PZT ceramic
PZT-41
Characteristics: smaller
piezoelectric constants, lower permittivity, smaller dielectric
constants, lower dielectric losses, smaller electromechanical coupling
factors, high mechanical quality factors, a higher coercive field,
better linearity, and is harder to depolarize.
PZT-42
High-power acoustic applications
PZT-43
Hydroacoustics, sonar technology
PZT-82
piezomotor
PCrN-4
PBaS-4
Lead free piezo ceramic
BaTiO3
Characteristics: Low density, low curie temperature, lead free.
Ultrasonic transducers suitable for low-temperature underwater, for example ultrasonic transducer in fishfinder
Piezoelectric Material,Piezo Ceramic Element,Piezo Electric Cylinder ,Piezo Sphere
Zibo Yuhai Electronic Ceramic Co., Ltd. , https://www.yhpiezo.com